The Department of Computer Science CS operates and supports computing facilities for departmental education, research, and administration needs. All CS students have access to the departmental student machine for general use mail, news, etc. In addition, most students have access to systems located in their research areas.
Introduction to computer hardware and software, structured programming, operating system concepts, communications and social impacts of computer technology. Explore current and emerging topics such as robotics, computer security and artificial intelligence.
Programming Concepts and Methodology I Units: Associated algorithms are also covered: The Game Development Process Units: A generally accessible course about the process of creating computer games from concept to implementation, including documentation, storyboards, character design, gameplay, animation and marketing.
Students use these concepts to create a complete computer game of their own design. Programming experience not required.
Programming for Mathematics and Science Units: Covers the essentials of computer programming, including: Not open to students who have successfully completed CSCI Discrete Structures for Computer Science Units: Includes elementary formal logic and set theory, elementary combinatorics, recursive programming and algorithm analysis, Boolean algebra, digital logic, combinatorial circuits, graph theory, circuit design and minimization, and computer arithmetic.
Includes coverage of user interface design, variables, decisions, menus, functions, object-oriented programming, looping, arrays, and printing. Designed to bring students up to the necessary skill and knowledge level for an intermediate-level programming course.
Independent study might include, but is not limited to, research papers, special subject area projects, and research projects.
See Independent Study page in catalog. Topics include addressing modes; pseudo operations; stack processing; subroutine linkage; arithmetic and logical operations; input and output; digital logic.
Programs are designed, coded, tested, and debugged. System Programming with C Units: Development in a Unix environment will cover editors, shell scripting, makefiles, source code control, and networking. Topics include the filesystem, permissions, regular expressions, processes, networking, basic system administration, and shell scripting.
Extensive hands-on experience using the command line interface. Introduction to SQL Prerequisite: Includes database models, database design, table and view definition, transaction and data manipulation, queries and reports, data integrity, stored procedures, triggers, recovery and security.
Hands-on experience using a popular SQL database. Includes coverage of multitier applications, database applications, databases using related tables, database updates, using Web forms, Web forms database and updates, XML Web services, and writing database reports using Crystal Reports.
Covers processing fill-out forms, database backends, session management, authentication and searching. Web Programming I Prerequisite: Designed to bring students up to the necessary skill and knowledge level for an intermediate Web programming course.
Emphasis on arcade-style video games new and classic written in Java. Topics include 2D animation, sprites, interaction, music, and sound.
Underlying issues include graphical user interface programming, multi-threaded applications, realtime programming, use of sophisticated APIs, and societal impacts of computer gaming. Topics include touch interfaces, GUI elements, sensor input, simple animation and game play, network communication, and database access.
Internship in Computer Science Units: Provides new on-the-job technical training under the direction of a worksite supervisor, allowing students to expand knowledge and skills in the chosen field. Mandatory orientation session and faculty approval to determine eligibility.
One unit of credit is equal to each 60 hours of non-paid work, or each 75 hours of paid work. Students may earn up to a total of 16 units in internship courses any course numbered 95 and PDEV CSU-with unit limitation Program Student Learning Outcomes PSLOs Engage in continuous learning as well as research and assess new ideas and information to provide the capabilities for lifelong learning.
Read and interpret technical information, as well as listen effectively to, communicate orally with, and write clearly for a wide range of audiences. Analyze a problem and craft an appropriate algorithmic solution. Apply knowledge of computing and mathematics appropriate to the discipline.
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Livingston Parish School Superintendent Rick Wentzel, top left, recently met with principals in School Board District 8 at the French Settlement High School broadcast classroom to discuss the use of distance learning on their campuses to enhance curriculum opportunities for students.
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